17 Best Bitcoin & Cryptocurrency Website Templates ...

Bitcoin - The Currency of the Internet

A community dedicated to Bitcoin, the currency of the Internet. Bitcoin is a distributed, worldwide, decentralized digital money. Bitcoins are issued and managed without any central authority whatsoever: there is no government, company, or bank in charge of Bitcoin. You might be interested in Bitcoin if you like cryptography, distributed peer-to-peer systems, or economics. A large percentage of Bitcoin enthusiasts are libertarians, though people of all political philosophies are welcome.
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BLOCK Magazine: The newest blockchain magazine. Enjoy! Free sample download included. /r/Bitcoin

BLOCK Magazine: The newest blockchain magazine. Enjoy! Free sample download included. /Bitcoin submitted by ABitcoinAllBot to BitcoinAll [link] [comments]

Coineer - The Bitcoin Magazine Volume 1 Issue 0 is now available for free download at coinDL.

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What Is KNOWLEDGE BROKER BLUEPRINT: HOW KBB 2.0 METHOD WORKS

KNOWLEDGE BROKER BLUEPRINT BY TONY ROBBINS AND DEAN GRAZIOSI

Knowledge Broker Blueprint is a new winning playbook formula and online business training program created by mastermind legends Tony Robbins and Dean Graziosi and their proprietary MindMint software.
Knowledge Broker Blueprint is the newest 2020 version of Knowledge Business Blueprint which launched in April 2019 (which had over 200,000 people watching its release and over 16,000 people joined). The KBB 2.0 is set up to focus on three core components; course (education), software (tools) and coaching (mastermind).
Dean and Tony are looking to make a lightning strike twice following the success of KBB 1.0. Now with KBB 2.0, they claim to have come back bigger and better than ever to help people start winning at the game of life and business. A “Knowledge Broker” is defined as a person with skill, passion or expertise that shares it with others to create impact and earn profits. Tony and Dean both believe being a Knowledge Broker is the single best thing you can do as an entrepreneur as people are voting with their wallets and paying to learn from professional DOERS instead.
That is the central theme of the Knowledge Broker Blueprint Tony Robbins and Dean Graziosi put together for the launch of KBB 2.0. While there is still more information coming out about the launch of KBB 2.0, here are all of the top-level details we can share about Knowledge Broker Blueprint to start:
Tony Robbins has teamed up with Dean Graziosi to launch a new online training program called Knowledge Broker Blueprint. “KBB” claims it will be one of the biggest online business training course launches in history. While more information is surfacing about the winning playbook found within KBB 2.0, our review of Knowledge Broker Blueprint is broken down into three major sections so you can get a complete overview of what it is, how it works, and what to expect.
To best understand Tony Robbins and Dean Graziosi's Knowledge Broker Blueprint program, our research is in the following format that explores all aspects of KBB 2.0:
1) what is knowledge broker blueprint review 2) who is Tony Robbins 3) Knowledge Broker World Summit
Now, before we jump right into the Knowledge Broker Blueprint review, there is one small minor detail worth mentioning – and that is Tony Robbins fondness of Bitcoin and cryptocurrencies.
Back during the last bull market cycle for crypto assets, Tony Robbins did share a tweet that helped clear up the confusion around Bitcoin with his millions of followers and fans. Also, in addition to tweeting and writing blog posts about bitcoin to educate his audience, he also featured bitcoin in his #1 New York best-selling book, Money: Master the Game where he talked about proper asset allocation in a book where he interviewed the brightest minds and most brilliant financial innovators in the world.
While Knowledge Broker Blueprint isn't focused on bitcoin or cryptocurrencies, it is about business and the future of financial success. This is why Master The Crypto wanted to review Knowledge Broker Blueprint as a fantastic way to self-educate and learn from the right people as the best way to secure success today.
Now, let's dive into all of the research and provide meaningful insight and analysis to how Knowledge Broker Blueprint works, who Tony Robbins is and their Knowledge Broker World Summit event coming up in 2020.

WHAT IS THE KNOWLEDGE BROKER BLUEPRINT?

Tony Robbins and Dean Graziosi have teamed up to launch the Knowledge Broker Blueprint. It’s a combination of a business development plan and a personal development plan.
The Knowledge Broker Blueprint is a live-cast that will take place on February 27. You can opt into the live-cast between February 19 and 26.
Some of the key features of the Knowledge Broker Blueprint include:
The idea behind Knowledge Broker Blueprint is that you can discover the strategies used by some of today’s most successful individuals. What are these people doing to be successful? Knowledge Broker Blueprint claims to teach you these lessons.
The 2020 version of Knowledge Broker Blueprint is officially called Knowledge Broker Blueprint 2.0. It’s the second version of this system.

HOW DOES KNOWLEDGE BROKER BLUEPRINT WORK?

Knowledge Broker Blueprint, also abbreviated to KBB, is an online course consisting of four modules.
The creators of KBB are calling it one of the biggest online course launches in history.
The initial live cast announcing the launch of Knowledge Broker Blueprint had over 250,000 viewers worldwide. That live cast was hosted by Tony Robbins and Dean Graziosi.
In the words of the course’s creator, the course “teaches you how to extract your knowledge, skill, hobby or passion (or someone else’s)”, then identity the people willing to pay for that unique skill or knowledge.
What type of “thing” do you do more effectively than anyone else? What type of knowledge do you have that people may be willing to pay for?
While progressing through the Knowledge Broker Blueprint course, you will use the MindMint software. The software keeps track of your progress.
That’s why Knowledge Broker Blueprint is more than just an education program or software system: it’s a combination of both. Together, the education program and software promise to “allow anyone to start or scale a highly impactful and highly profitable mastermind, group, workshop or community.”
Some people might think, “I don’t even have any unique skills. I can barely use a computer.” That’s fine! As the creator of Knowledge Broker Blueprint explains:
“It doesn’t mater if you don’t have any tech skills or any previous business experience. Everything you need to know is provided in this training program by 3 of the greatest entrepreneurs of our generation.”

WHAT WILL YOU LEARN IN KNOWLEDGE BROKER BLUEPRINT?

Knowledge Broker Blueprint isn’t your typical training course. The entire purpose of the course is to teach you how to leverage your unique knowledge into personal profit.
As the name of the course suggests, Knowledge Broker Blueprint will give you the blueprint you need to broker your knowledge.
As a “knowledge broker”, you are selling your unique knowledge to the world. What type of information can you leverage today? What kind of unique knowledge or skills do you have that people are willing to pay for?
The ultimate goal is to teach you how to run your own mastermind group or mastermind event.
The Knowledge Broker Blueprint course gives you all of the tools you need to set up your mastermind group, the market that mastermind group to the world, and maximize profit from that group.
Keep in mind that you don’t need to know anything to run a mastermind group. Some people run profitable mastermind groups simply by inviting smarter people to the event. If you could get Oprah Winfrey, Elon Musk, and Bill Gates into one room, don’t you think people would buy a ticket? That’s an extreme example, but that’s the type of thinking behind Knowledge Broker Blueprint.

WHAT’S INCLUDED WITH KNOWLEDGE BROKER BLUEPRINT?

Knowledge Broker Blueprint is a completely online course. You get video tutorials, resources, exercises, downloadable worksheets, and access to a private Facebook group. Here’s what you get with Knowledge Broker Blueprint:
  1. Extract It
  2. Fill It
  3. Run It
  4. Knowledge Broker
Each training video ranges in length from 7 minutes to 30 minutes. However, there are some longer training videos that dive deep into topics like Facebook and YouTube advertisements.
The downloadable PDF worksheets, meanwhile, can be printed off before you start a lesson. Fill in the worksheets as you go along. Or, test your knowledge after (or both). It will help you retain the information from the lesson.
Each lesson is also followed by a quiz to verify that you retained the knowledge.
In other words, there’s a lot of content with Knowledge Broker Blueprint. The hours of video will teach you everything you need to know about creating your own mastermind program.
Tony and Dean have packaged years of experience in these videos. They’re distilling their combined 60+ years of industry experience into one concise training program. If you’re willing to put in the work, you can get a lot of priceless information from Knowledge Broker Blueprint.

WHAT IS MINDMINT SOFTWARE?

Knowledge Broker Blueprint 2.0 comes with a software called MintMint. The software walks you through the entire process of setting up an event, including the initial announcement of the event, marketing for the event, planning, execution, and more.
Essentially, MindMint has everything you need to ensure your mastermind event goes off smoothly – and profitably.
MindMint also organizes event information in one place. You can keep information about the trainers, speakers, attendees together, for example, along with the information about the schedule, key dates, and more.
MindMint doesn’t just help plan and organize the event: the software also helps you create a sales funnel for the event. You can get help with everything from your landing page to your final payment page.
In summary, here’s what’s included with the MindMint software:
Planning Support: Event scheduling, itinerary, attendees, hosts, and more.
Announcement Support: Build hype, marketing support, email templates, sales copy, and more
Sales Funnel: Landing page, templates, payment pages, marketing, and more.
And More: MindMint is an all-in-one software that contains everything you need to know about running your own mastermind event from beginning to end.

KNOWLEDGE BROKER BLUEPRINT MODULES

We mentioned above that Knowledge Broker Blueprint comes with four modules, including Extract It, Fill It, Run It, and Knowledge Broker. Below, we’ll explain what you’ll learn in each of those modules:

1. EXTRACT IT

The first module, Extract It, begins with Tony Robbins explaining some crucial lessons on mindset. How do successful people think? What strategies do successful people do differently on a daily basis? Tony Robbins uses his 40+ years of self-help experience to explain the secret mindsets of successful people. Then, Dean breaks down the most important foundational steps you’ll need to cover before creating a business, including:

2. FILL IT

In the second module, Fill It, Tony and Dean will explain marketing tactics to promote your mastermind group. Dean and other experts will teach you how to become a marketing expert with topics like:

3. RUN IT

Run It explains the strategies you need to execute your successful event. You’ve developed your event and marketed it. Now you need to pull it off and amaze attendees. Some of the strategies covered in the third module include:

4. KNOWLEDGE BROKER

Finally, Knowledge Broker lists three aspects of running your own mastermind group, including:

BONUS PRODUCTS INCLUDED WITH KNOWLEDGE BROKER BLUEPRINT

As an early Knowledge Broker Blueprint adopter, you get access to several bonus lessons, including:
Tony Robbins’ Ultimate Edge: Four-part audio system explaining how to create an extraordinary and successful life.
Dean’s Inner Circle: Highlights from Dean’s best Inner Circle training lessons.
Tony Robbins’ Platinum Bonus: Recordings from experts like Jack Bogle and Peter Mallouk.
Russel Brunson’s Mastermind Funnels: Secrets to setting up bulletproof sales funnels.
Tony Robbins’ Priming Exercise: How to give yourself a winning mindset.

FREQUENTLY ASKED QUESTIONS (FAQS) ABOUT KNOWLEDGE BROKER BLUEPRINT

Q: On What Day Will the Knowledge Broker Blueprint Livecast Take Place?
A: The Knowledge Broker Blueprint livecast will take place on February 27, 2020.
Q: Who is Tony Robbins?
A: Tony Robbins is a motivational speaker, author, business consultant, and self-help expert. Robbins rose to prominence in the 1980s and 1990s with infomercials and national bestselling books. Today, he continues to be relevant to seminars and other events.
Q: What is the Knowledge Broker Blueprint?
A: The Knowledge Broker Blueprint is an online training course that teaches you how to launch your own mastermind event from beginning to end. It explains how to “broker” knowledge: you’re collecting knowledge (either from yourself or others) and selling that knowledge to the world.
Q: What is a Mastermind Group?
A: A mastermind group is a group or event where you share unique knowledge, skills, or experience with the world.
Q: Is Knowledge Broker Blueprint Legit?
A: Knowledge Broker Blueprint is marketing itself as one of the biggest online course launches in history. There’s a lot of content here, and the course is certainly legitimate. The fact that Tony Robbins has signed on is a big deal.
Q: What is Knowledge Business Blueprint?
A: In 2019, the same team launched a similar event called Knowledge Business Blueprint. In 2020, the team is launching a new event called Knowledge Broker Blueprint, although the two share similar strategies.
Q: Who is Dean Graziosi?
A: Dean Graziosi is an author, investor, entrepreneur, and trainer who grew from poverty to wealth. Today, he teaches others how to replicate that success. Graziosi is leading the Knowledge Broker Blueprint training system in partnership with Tony Robbins.
Now, this concludes our comprehensive review of Knowledge Broker Blueprint – but there is much more ground to cover to understand how Dean Graziosi and Tony Robbins came to be the legends they are today in the world of online business and entrepreneurship. Next, let's revisit the incredible life and story of Tony Robbins, the pioneering Mastermind guru behind KBB 2.0.

WHO IS TONY ROBBINS?

Tony Robbins is an American author, life coach, and philanthropist. The Los Angeles-based entrepreneur is best-known for his infomercials, seminars, and self-help books, including the books Unlimited Power (published in 1987) and Awaken the Giant Within (published in 1993).
Over the years, Robbins has worked individually with clients ranging from Bill Clinton to Wayne Gretzky to Steve Wynn.
By the early 1990s, an estimated 100 million Americans had viewed Tony Robbins infomercials. Many of his books have also become national bestsellers.

TONY ROBBINS: EARLY LIFE AND BIO

Tony Robbins was born in North Hollywood, California on February 29, 1960. He claims to have had a “chaotic” and “abusive” home life throughout his childhood. Robbins is the eldest of three children, and his parents divorced when he was seven. His mother remarried multiple times, including to a former semi-professional baseball player named Jim Robbins, who legally adopted Tony when he was 12.
Tony Robbins was born Anthony J. Mahavoric, although he changed his name to Anthony Jay Robbins after being adopted by Jim Robbins. Although he once went under the name Anthony Robbins, he now mostly goes by Tony Robbins.
When Robbins was 17 years old, he left home and never returned. He later worked as a janitor, and he never attended college.
Robbins began his career promoting events for motivational speaker and author Jim Rohn. In the early 1980s, Robbins developed techniques of neurolinguistic programming (NLP), hypnosis, and firewalking, incorporating these techniques into his seminars.
In 1987, Robbins published his first self-help book. In 1988, Robbins released his first infomercial, advertising himself as a “peak performance coach”.
Robbins’ career took off shortly after. His infomercials later featured celebrities like Pro Football Hall of Fame quarterback Fran Tarkenton and actor Martin Sheen. Robbins claimed to be able to help anyone – from athletes to business people to actors – unlock their maximum potential.
By 1991, an estimated 100 million Americans had viewed Robbins’ infomercials.
Over the years, Robbins has worked individually with many notable names, including Bill Clinton, Wayne Gretzky, Serena Williams, Hugh Jackman, Pitbull, and Justin Tuck.
Robbins is also trusted by some of America’s most notable business names, including Golden State Warriors co-owner Peter Guber and businessmen Steven Wynn and Marc Benioff. In more recent years, he has positioned himself as not just a self-help coach but also has a valuable business consultant.

TONY ROBBINS BIO: WHAT IS HE DOING TODAY?

Although he achieved initial success in the 1980s and 1990s, Tony Robbins continues to be relevant today. In 2015 and 2016, Robbins was listed on the Worth Magazine Power 100 list.
In 2014, Robbins made headlines for teaming up with Mia Hamm, Magic Johnson, and Peter Guber to acquire the rights to the Los Angeles Football Club (LAFC). Along with the LA Galaxy, LAFC is one of two MLS soccer teams in the Los Angeles area. They entered the league in 2018.
In 2016, Robbins got into eSports, purchasing Team Liquid, one of the best-known teams in the industry.
In 2019, the top three names on the Worth Magazine Power 100 list included Amazon founder and CEO Jeff Bezos, China President and General Secretary Xi Jinping, and United States President Donald Trump. The magazine has ranked the top 100 most powerful people in the world every year since 2010.
Tony Robbins also continues to organize seminars through Robbins Research International.
Robbins has starred in infomercials since the 1980s. Today, the 59-year old motivational speaker has teamed up with Dean Graziosi to launch a program called the Knowledge Broker Blueprint.

TONY ROBBINS UNLIMITED POWER (1987)

To understand Tony Robbins and his success, it helps to understand his self-help books.
Tony Robbins’ first big hit, Unlimited Power, became a national bestseller. The book teaches you how to achieve a successful life.
In Unlimited Power, Robbins covers topics like:
The book was well-reviewed, and it remains a classic self-help book even in 2020, 33 years after first being published.

TONY ROBBINS AWAKEN THE GIANT WITHIN (1993)

Six years after publishing Unlimited Power, Tony Robbins published his second self-help hit: Awaken the Giant Within.
The book is subtitled, “How to Take Immediate Control of Your Mental, Emotional, Physical, and Financial Destiny”.
Robbins walks readers through a step-by-step program that teaches fundamental lessons of self-mastery, including how to discover your true purpose, take control of your life, and harness the forces that shape your destiny.
Robbins tells you how to manage your emotions, your body, your finances, and your life. To date, Robbins has sold over one million copies of Awaken the Giant Within, and it became a #1 national bestseller soon after launch.
Now that Master The Crypto has covered who Tony Robbins is and how Knowledge Broker Blueprint works, let's give an overview of their upcoming event happening in October 2020 that coincides with KBB 2.0.

KNOWLEDGE BROKER WORLD SUMMIT

There are many different ways to learn a new skill, a new trade, or just about anything else. Although the conventional option is to read books, those who are looking for guidance from the expert themselves may want to attend a symposium. One particular program that has received some popularity in recent months is the Knowledge Broker World Summit.
According to the program, a knowledge broker is a person with skill, passion, or expertise who shares it with the world for impact and profit. Two individuals head the Knowledge Broker World Summit: Dean Graziosi and Tony Robbins. Graziosi is a best-selling author, entrepreneur, and investor. As for Robbins, is a business chairman and strategist.

KNOWLEDGE BROKER WORLD SUMMIT SPEAKERS

Aside from hearing from Graziosi and Robbins, you’ll also hear from other speakers who can share their knowledge and experience in a conductive manner. For instance, a few of the attendee speakers include:
Additional speakers are being released as well. Those who register for the program and get their tickers will be notified of the new speakers are they are announced.

WHAT TO EXPECT

The Knowledge Broker World Summit is an event that may be able to provide attendees with guidance concerning how to achieve your goals and desires. As the program platform explains it shares education and wisdom on how to achieve abundance, fulfillment, and success. In addition, it provides direction on how attendees can escape the 9-5 grind, how they can create a legacy, and how to discover the “new you.” Keep in mind that while it all sounds promising, it is important to be aware that these are guiding principles. What may work for one individual does not always work for all.

POSITIVE FEEDBACK

There is also feedback from various individuals on what they “have to say” about the Graziosi and Robbins. It is unknown whether the comments are directed at the program. Nonetheless, the comments on the website are from Serena Williams, Larry King, Richard Branson, and Marie Menounos. Further, the comments are quite positive as well.

TICKET OPTIONS

Those who are interested in the program have several ticket options available, which are as follows:
Option 1: Executive Seating for $323.00. This ticket option comes with 3-day access to the event and general entrance and seating. It also includes exclusive Knowledge Broker merchandise available at the live summit
Option 2: Preferred Seating. This ticket option comes with 3-day access to the vent, preferred entrance and seating, and Knowledge Broker merchandise available at the live summit
Option 3: VIP. This ticker option comes with 3-day access to the event, VIP entrance and seating, and VIP networking party. It also includes Knowledge Broker merchandise available at the live summit
The tickets can be purchased on the platform’s website.
Now, let's conclude our Knowledge Broker Blueprint review and get ready for an incredible launch and presentation by two legendary entrepreneurs who are self-educated and bringing their knowledge to the world via KBB 2.0.

FINAL WORD ON KNOWLEDGE BROKER BLUEPRINT

Tony Robbins is a self-help master who rose to prominence in the 1980s and 1990s. Today, he’s a valued business consultant, author, and motivational speaker. The fact that he has partnered with Dean Graziosi to launch Knowledge Broker Blueprint is a big deal. These guys are both household names in the online business industry and have already done this once with the Knowledge Business Blueprint. With KBB 1.0, they learned, grew, and got vital intel and feedback from their members. Now they have revamped everything for the creation of KBB 2.0 and are promising it to be unlike anything you have ever seen in the world of online marketing and entrepreneurialship.
As the saying goes with all of Master The Crypto's guides, analysis and insights – there are two things every aspiring successful person must do to achieve success optimally:
1) follow the right people 2) act on the right information
Tony Robbins and Dean Graziosi are the right people to follow and Knowledge Broker Blueprint is the right information to act on. Their three-step process found within the Knowledge Broker Blueprint course (education), software (tools) and coaching (mastermind) is guaranteed to be dynamic, dynamite and dominant.
The Knowledge Broker Blueprint livecast will take place on February 27, 2020. Set your calendars. Be sure not to miss the free live KBB 2.0 event and be prepared to be blown away by two industry giants and their legendary methods for teaching people how to create success, freedom and wealth in life.
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A few stories about Brian Krebs: The independent cybercrime journalist who exposes criminals on the internet

First, a bit of introduction before we get into the living drama that is Brian Krebs.
Brian Krebs has been a journalist for decades, starting in the late 90s. He got his start at The Washington Post, but what he's most famous for are his exposes on criminal businesses and individuals who perpetuate cyber crime worldwide. In 2001, he got his interest in cybercrime piqued when a computer worm locked him out of his own computer. In 2005, he shifted from working as a staff writer at The Washington Post's tech newswire to writing for their security blog, "Security Wire". During his tenure there, he started by focusing on the victims of cybercrime, but later also started to focus on the perpetrators of it as well. His reporting helped lead to the shutdown of McColo, a hosting provider who provided service to some of the world's biggest spammers and hackers. Reports analyzing the shutdown of McColo estimated that global spam volume dropped by between 40 and 70 percent. Further analysis revealed it also played host to child pornography sites, and the Russian Business Network, a major Russian cybercrime ring.
In 2009, Krebs left to start his own site, KrebsOnSecurity. Since then, he's been credited with being the first to report on major events such as Stuxnet and when Target was breached, resulting in the leakage of 40 million cards. He also regularly investigates and reveals criminals' identities on his site. The latter has made him the bane of the world of cybercrime, as well as basically a meme, where criminals will include references like Made by Brian Krebs in their code, or name their shops full of stolen credit cards after him.
One of his first posts on his new site was a selection of his best work. While not particularly dramatic, they serve as an excellent example of dogged investigative work, and his series reveal the trail of takedowns his work has documented, or even contributed to.
And now, a selection of drama involving Krebs. Note, all posts are sarcastically-tinged retellings of the source material which I will link throughout. I also didn't use the real names in my retellings, but they are in the source material. This took way too long to write, and it still does massively condense the events described in the series. Krebs has been involved with feuds with other figures, but I'd argue these tales are the "main" bits of drama that are most suited for here.

Fly on the Wall

By 2013, Krebs was no stranger to cybercriminals taking the fight to the real world. He was swatted previously to the point where the police actually know to give him a ring and see if there'd actually been a murder, or if it was just those wacky hackers at it again. In addition, his identity was basically common knowledge to cybercriminals, who would open lines of credit in his name, or find ways to send him money using stolen credit cards.
However, one particular campaign against him caught his eye. A hacker known as "Fly" aka "Flycracker" aka "MUXACC1" posted on a Russian-language fraud forum he administered about a "Krebs fund". His plan was simple. Raise Bitcoin to buy Heroin off of a darknet marketplace, address it to Krebs, and alert his local police via a spoofed phone call. Now, because Krebs is an investigative journalist, he develops undercover presences on cybercrime forums, and it just so happened he'd built up a presence on this one already.
Guys, it became known recently that Brian Krebs is a heroin addict and he desperately needs the smack, so we have started the "Helping Brian Fund", and shortly we will create a bitcoin wallet called "Drugs for Krebs" which we will use to buy him the purest heroin on the Silk Road. My friends, his withdrawal is very bad, let’s join forces to help the guy! We will save Brian from the acute heroin withdrawal and the world will get slightly better!
Fly had first caught Krebs' attention by taunting him on Twitter, sending him Tweets including insults and abuse, and totally-legit looking links. Probably either laced with malware, or designed to get Krebs' IP. He also took to posting personal details such as Krebs' credit report, directions to his house, and pictures of his front door on LiveJournal, of all places.
So, after spotting the scheme, he alerted his local police that he'd probably have someone sending him some China White. Sure enough, the ne'er-do-wells managed to raise 2 BTC, which at the time was a cool $200 or so. They created an account on the premiere darknet site at the time, The Silk Road under the foolproof name "briankrebs7". They found one seller who had consistently high reviews, but the deal fell through for unknown reasons. My personal theory is the seller decided to Google where it was going, and realized sending a gram of dope into the waiting arms of local law enforcement probably wasn't the best use of his time. Still, the forum members persevered, and found another seller who was running a buy 10 get 2 free promotion. $165 of Bitcoin later, the drugs were on their way to a new home. The seller apparently informed Fly that the shipment should arrive by Tuesday, a fact which he gleefully shared with the forum.
While our intrepid hero had no doubt that the forum members were determined to help him grab the tail of the dragon, he's not one to assume without confirmation, and enlisted the help of a graduate student at UCSD who was researching Bitcoin and anonymity on The Silk Road, and confirmed the address shared by Fly was used to deposit 2 BTC into an account known to be used for money management on the site.
By Monday, an envelope from Chicago had arrived, containing a copy of Chicago confidential. Taped inside were tiny baggies filled with the purported heroin. Either dedicated to satisfied customers, or mathematically challenged, the seller had included thirteen baggies instead of the twelve advertised. A police officer arrived to take a report and whisked the baggies away.
Now, Fly was upset that Krebs wasn't in handcuffs for drug possession, and decided to follow up his stunt by sending Krebs a floral arrangement shaped like a cross, and an accompanying threatening message addressed to his wife, the dire tone slightly undercut by the fact that it was signed "Velvet Crabs". Krebs' curiosity was already piqued from the shenanigans with the heroin, but with the arrival of the flowers decided to dive deeper into the сука behind things.
He began digging into databases from carding sites that had been hacked, but got his first major breakthrough to his identity from a Russian computer forensics firm. Fly had maintained an account on a now-defunct hacking forum, whose database was breached under "Flycracker". It turns out, the email Flycracker had used was also hacked at some point, and a source told Krebs that the email was full of reports from a keylogger Fly had installed on his wife's computer. Now, because presumably his wife wasn't part of, or perhaps even privy to her husband's illicit dealings, her email account happened to be her full legal name, which Krebs was able to trace to her husband. Now, around this time, the site Fly maintained disappeared from the web, and administrators on another major fraud forum started purging his account. This is a step they typically take when they suspect a member has been apprehended by authorities. Nobody knew for sure, but they didn't want to take any chances.
More research by Krebs revealed that the criminals' intuition had been correct, and Fly was arrested in Italy, carrying documents under an assumed name. He was sitting in an Italian jail, awaiting potential extradition to the United States, as well as potentially facing charges in Italy. This was relayed to Krebs by a law enforcement official who simply said "The Fly has been swatted". (Presumably while slowly removing a pair of aviator sunglasses)
While Fly may have been put away, the story between Krebs and Fly wasn't quite over. He did end up being extradited to the US for prosecution, but while imprisoned in Italy, Fly actually started sending Krebs letters. Understandably distrustful after the whole "heroin" thing, his contacts in federal law enforcement tested the letter, and found it to be clean. Inside, there was a heartfelt and personal letter, apologizing for fucking with Krebs in so many ways. He also forgave Krebs for posting his identity online, leading him to muse that perhaps Fly was working through a twelve-step program. In December, he received another letter, this time a simple postcard with a cheerful message wishing him a Merry Christmas and a Happy New Year. Krebs concluded his post thusly:
Cybercrooks have done some pretty crazy stuff to me in response to my reporting about them. But I don’t normally get this kind of closure. I look forward to meeting with Fly in person one day soon now that he will be just a short train ride away. And he may be here for some time: If convicted on all charges, Fly faces up to 30 years in U.S. federal prison.
Fly ultimately was extradited. He plead guilty and was sentenced to 41 months in jail

vDOS and Mirai Break The Internet

Criminals are none too happy when they find their businesses and identities on the front page of KrebsOnSecurity. It usually means law enforcement isn't far behind. One such business was known as vDOS. A DDOS-for-hire (also known as a "booter" or a "stresser") site that found itself hacked, with all their customer records still in their databases leaked. Analysis of the records found that in a four-month time span, the service had been responsible for about 8.81 years worth of attack time, meaning on average at any given second, there were 26 simultaneous attacks running. Interestingly, the hack of vDOS came about from another DDOS-for-hire site, who as it turns out was simply reselling services provided by vDOS. They were far from the only one. vDOS appeared to provide firepower to a large number of different resellers.
In addition to the attack logs, support messages were also among the data stolen. This contained some complaints from various clients who complained they were unable to launch attacks against Israeli IPs. This is a common tactic by hackers to try and avoid unwanted attention from authorities in their country of residence. This was confirmed when two men from Israel were arrested for their involvement in owning and running vDOS. However, this was just the beginning for this bit of drama.
The two men arrested went by the handles "applej4ck" and "Raziel". They had recently published a paper on DDOS attack methods in an online Israeli security magazine. Interestingly, on the same day the men were arrested, questioned, and released on bail, vDOS went offline. Not because it had been taken down by Israeli authorities, not because they had shut it down themselves, but because a DDOS protection firm, BackConnect Security, had hijacked the IP addresses belonging to the company. To spare a lot of technical detail, it's called a BGP hijack, and it basically works by a company saying "Yeah, those are our addresses." It's kind of amazing how much of the internet is basically just secured by the digital equivalent of pinky swears. You can read some more technical detail on Wikipedia. Anyway, we'll get back to BackConnect.
Following the publication of the story uncovering the inner workings of vDOS, KrebsOnSecurity was hit with a record breaking DDOS attack, that peaked at 620/Gbps, nearly double the most powerful DDOS attack previously on record. To put that in perspective, that's enough bandwidth to download 5 simultaneous copies of Interstellar in 4K resolution every single second, and still have room to spare. The attack was so devastating, Akamai, one of the largest providers of DDOS protection in the world had to drop Krebs as a pro bono client. Luckily, Google was willing to step in and place his site under the protection of Google's Project Shield, a free service designed to protect the news sites and journalists from being knocked offline by DDOS attacks.
This attack was apparently in retaliation for the vDOS story, since some of the data sent in the attack included the string "freeapplej4ck". The attack was executed by a botnet of Internet of Things (or IoT) devices. These are those "smart" devices like camera systems, routers, DVRs. Basically things that connect to the cloud. An astounding amount of those are secured with default passwords that can be easily looked up from various sites or even the manufacturers' websites. This was the start of a discovery of a massive botnet that had been growing for years.
Now time for a couple quick side stories:
Dyn, a company who provides DNS to many major companies including Twitter, Reddit, and others came under attack, leaving many sites (including Twitter and Reddit) faltering in the wake of it. Potentially due to one of their engineers' collaboration with Krebs on another story. It turned out that the same botnet that attacked Krebs' site was at least part of the attack on Dyn
And back to BackConnect, that DDOS protection firm that hijacked the IP addresses from vDOS. Well it turns out BGP Hijacks are old hat for the company. They had done it at least 17 times before. Including at least once (purportedly with permission) for the address 1.3.3.7. Aka, "leet". It turns out one of the co-founders of BackConnect actually posted screenshots of him visiting sites that tell you your public IP address in a DDOS mitigation industry chat, showing it as 1.3.3.7. They also used a BGP Hijack against a hosting company and tried to frame a rival DDOS mitigation provider.
Finally, another provider, Datawagon was interestingly implicated in hosting DDOS-for-hire sites while offering DDOS protection. In a Skype conversation where the founder of Datawagon wanted to talk about that time he registered dominos.pizza and got sued for it, he brings up scanning the internet for vulnerable routers completely unprompted. Following the publication of the story about BackConnect, in which he was included in, he was incensed about his portrayal, and argued with Krebs over Skype before Krebs ultimately ended up blocking him. He was subsequently flooded with fake contact requests from bogus or hacked Skype accounts. Shortly thereafter, the record-breaking DDOS attack rained down upon his site.
Back to the main tale!
So, it turns out the botnet of IoT devices was puppeteered by a malware called Mirai. How did it get its name? Well, that's the name its creator gave it, after an anime called Mirai Nikki. How did this name come to light? The creator posted the source code online. (The name part, not the origin. The origin didn't come 'til later.) The post purported that they'd picked it up from somewhere in their travels as a DDOS industry professional. It turns out this is a semi-common tactic when miscreants fear that law enforcement might come looking for them, and having the only copy of the source code of a malware in existence is a pretty strong indicator that you have something to do with it. So, releasing the source to the world gives a veneer of plausible deniability should that eventuality come to pass. So who was this mysterious benefactor of malware source? They went by the name "Anna-senpai".
As research on the Mirai botnet grew, and more malware authors incorporated parts of Mirai's source code into their own attacks, attention on the botnet increased, and on the people behind it. The attention was presumably the reason why Hackforums, the forum where the source code was posted, later disallowed ostensible "Server Stress Tester" services from being sold on it. By December, "Operation Tarpit" had wrought 34 arrests and over a hundred "knock and talk" interviews questioning people about their involvement.
By January, things started to come crashing down. Krebs published an extensive exposé on Anna-senpai detailing all the evidence linking them to the creation of Mirai. The post was so big, he included a damn glossary. What sparked the largest botnet the internet had ever seen? Minecraft. Minecraft servers are big business. A popular one can earn tens of thousands of dollars per month from people buying powers, building space, or other things. It's also a fiercely competitive business, with hundreds of servers vying for players. It turns out that things may have started, as with another set of companies, two rival DDOS mitigation providers competing for customers. ProTraf was a provider of such mitigation technology, and a company whose owner later worked for ProTraf had on at least one occasion hijacked addresses belonging to another company, ProxyPipe. ProxyPipe had also been hit with DDOS attacks they suspected to be launched by ProTraf.
While looking into the President of ProTraf, Krebs realized he'd seen the relatively uncommon combination of programming languages and skills posted by the President somewhere else. They were shared by Anna-senpai on Hackforums. As Krebs dug deeper and deeper into Anna-senpai's online presence, he uncovered other usernames, including one he traced to some Minecraft forums where a photoshopped picture of a still from Pulp Fiction contained the faces of BackConnect, which was a rival to ProTraf's DDOS mitigation business, and another face. A hacker by the name of Vyp0r, who another employee of ProTraf claimed betrayed his trust and blackmailed him into posting the source of another piece of malware called Bashlite. There was also a third character photoshopped into the image. An anime character named "Yamada" from a movie called B Gata H Hei.
Interestingly, under the same username, Krebs found a "MyAnimeList" profile which, out of 9 titles it had marked as watched, were B Gata H Hei, as well as Mirai Nikki, the show from which Mirai derived its name. It continues on with other evidence, including DDOS attacks against Rutgers University, but in short, there was little doubt in the identity of "Anna-senpai", but the person behind the identity did contact Krebs to comment. He denied any involvement in Mirai or DDOS attacks.
"I don’t think there are enough facts to definitively point the finger at me," [Anna-senpai] said. "Besides this article, I was pretty much a nobody. No history of doing this kind of stuff, nothing that points to any kind of sociopathic behavior. Which is what the author is, a sociopath."
He did, however, correct Krebs on the name of B Gata H Kei.
Epilogue
Needless to say, the Mirai botnet crew was caught, but managed to avoid jailtime thanks to their cooperation with the government. That's not to say they went unpunished. Anna-senpai was sentenced to 6 months confinement, 2500 hours of community service, and they may have to pay up to $8.6 million in restitution for their attacks on Rutgers university.

Other Stories

I don't have the time or energy to write another effortpost, and as is I'm over 20,000 characters, so here's a few other tidbits of Krebs' clashes with miscreants.
submitted by HereComesMyDingDong to internetdrama [link] [comments]

Ethereum cryptocurrency overview

Ethereum cryptocurrency overview

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Cryptocurrency Ethereum is a new digital currency, which, like Bitcoin, is built on the basis of a blockchain, where information about monetary transactions is recorded. Recently, Ether began to be considered as a competitor to bitcoin, which is quite justified. The technology of the platform, which uses the digital currency in question, is characterized by a unique opportunity to register transactions with various assets. This happens on the basis of contracts in the blockchain. The usual legal formalities are not used. We are talking about smart contracts, which are considered the newest era in blockchain financial technologies.

A "smart contract" is a special computer code capable of facilitating the exchange of money, shares and other valuables. The computer program itself performs the underlying transaction under the prescribed conditions.

New developments are combined with remote banking services implemented via SMS. Because of the low cost, the opportunity is particularly attractive to developing States.

Ethereum is of particular interest due to its innovative capabilities, which involve not only settlements with other people, but also the exchange of various resources, as well as conducting various kinds of transactions with exchange and other assets. All this is made possible by means of "smart contracts" that allows you to implement transactions without the involvement of guarantors. All transactions are performed directly by the platform itself.

In 2016, The Ethereum hard fork was observed, which led to its division into two different categories. In addition to the main Ethereum (ETH) appeared EthereumClassic (ETC). This had a significant impact on the value of the coin, as a result of which it fell. For a long time investors ignored Ethereum, but recently It resumed rapid growth again. At the same time, the price of both variants of digital currency has increased.

The history of

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The Creator of Ethereum is considered a well-known Russian programmer Vitalik Buterin, who works and lives abroad. It was he who at the end of 2013 first described Ethereum in Bitcoin Magazine. In April 2014, the system was formally described by Gavin wood in the so-called "yellow book". Around the same time period, the platform was described as the next generation Bitcoin platform.

Since mid-2014, we started to raise money for the development of the system. For this purpose crowdfunding was used — a method of collective financing, which is based on voluntary contributions. They could be made by anyone who wanted to become investors in this project.

For financial development, Ethereum distributed the initial amount of ether through a forty-two-day initial public offering, receiving 31591 Bitcoins. This amount was large enough that a large amount of ether was obtained through an intermediate exchange for dollars. Ethereum has attracted the attention of numerous banks. It was seen as a testing platform for mastering smart contracts and bonds. The blockchain platform launched on July 30, 2015.

Continuing to talk about the history of Ethereum, we note that on March 14, 2016, it stopped working in the previous alpha version, in which the developers could not guarantee the safety of users. The new version of the Protocol was called HomeSteade, also belonged to the previous, but more stable version.

To date, the site is actively used and works in full force.

Features and principle of operation

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If we talk about the features and principle of operation of the system, just note the main characteristics:

  • flexibility of the platform, ensuring the ability to interact with different applications;
  • rapid execution of operations, which requires only 20-30 seconds;
  • the high productivity of mining.
If we talk about the value of the Ethereum cryptocurrency, it is constantly changing and often in a big way. Today, the price of one unit ranges from 284-306 dollars.

ETH is stored on wallets, the creation of which you will learn later. At the same time, information is under reliable protection, as well as money.

Unlike Bitcoin

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If we talk about the differences between Ethereum cryptocurrency and Bitcoin, they are the following points:

  • a block in Ethereum is generated in 15 seconds. In the case of Bitcoin cryptocurrency the time is 10 minutes;
  • economic benefit. the income from generating a Bitcoin block decreases 3 times every 4 years. Profit from mining of the ether remains at a constant indicators;
  • in order to organize Bitcoin mining, it is necessary to have a sufficiently powerful computer technology, to work as part of a pool. To produce a competing digital coin is much easier, you can do it yourself, without resorting to the help of pools;
  • Bitcoin was developed by individuals, and the first miners easily received the lion's share of coins. Cryptocurrency ETH only in 5 years will be mined in half of the total;
  • Ethereum has its own internal code that allows you to calculate the mathematical model of the system, having the necessary computing equipment and software.
No wonder cryptocurrency ETH is rightly called the main competitor of Bitcoin-it is much easier to produce, it opens up more opportunities, has good prospects for development.

How to create a wallet in the system


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To open your own Ethereum wallet, where the digital currency will be stored, you need to do the following:

go to the website https://www.myetherwallet.com/ and choose on the main page of Russian language;
after that, a form will immediately open where you can register a wallet. Here you need to come up with a fairly long and complex password that you need to enter in the free field;
click the "Create wallet" button. It is better to save the password in a separate text file, so as not to forget;
you need to download the Keystone file to your computer — you can use it to access your own wallet in the system. The red color will be highlighted warning that the site on which the registration is carried out, does not store the entered data. Therefore, if you do not save the password, access to the wallet will not be restored;
after all the actions you need to press the button to continue the operation. Next, you will be shown the private key and the offer to save or print it. This key must be inserted into the above mentioned text document, because it can also be used to open the Ethereum wallet;
press the button to save and continue.
Registration does not require much time, the main thing is to save all passwords and access codes, so that you can easily open your wallet.

How to earn digital coins

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If we talk about how to earn Ethereum, there are two main ways:

You will need a powerful enough computer. We are talking about mining Ethereum. For its implementation, first of all, you need to make sure that your computer meets the minimum technical characteristics. Then you need to download special software and run it in the work. Above we said that mining Ethereum is much easier than mining Bitcoin or Litecoin cryptocurrency, earnings will not keep you waiting. The procedure can be performed independently, but with the help of pools, the amount of income will be much larger.
Ethereum taps are another way to earn digital coins. They involve the need to perform fairly simple tasks for a fee. Depending on the type of crane tasks can be completely different: watching videos or advertising, passing simple free games and more. It is important to understand that Ethereum cranes do not assume too large earnings. To get the desired amount, you will have to work hard and spend a lot of time.
In conclusion, we note that the most justified decision will be the extraction of Ethereum. In spite of the fact that it is necessary to invest money in equipment to receive necessary capacities, all expenses will be possible to recoup quickly enough. The main thing is to carefully study the materials on the topic, focusing on the requirements for the processor, video cards, motherboard. In this case, you can count on the successful extraction of Ethereum.

If you are interested in large sums, impressive income, you should ask the question of cooperation with pools. The latter combine several units of equipment, so the total capacity will reach very high marks. Thus, it will become much easier to earn Ethereum.

It should be noted that the participants of the pool work for a single result. The total number of coins mined during a certain period is divided among all those who took part in it. The percentage of parts depends on the capacity of the equipment provided by the person. One should not think that such Ethereum earnings are nothing but deception. Of course, there are scammers in the network, but most pool organizers are really interested in their long-term and transparent functioning, because their own income depends on it. In order not to make a mistake with the choice, give preference to proven pools. Useful information can be found in the reviews of people who personally organized the earnings of Ethereum in this way, made a profit.
submitted by AVAY11 to u/AVAY11 [link] [comments]

MeWe: A trip report

Among the more frequently mentioned G+ alternatives at the Google+ Mass Migration community, and others, is MeWe with over 250 mentions. The site bills itself as "The Next-Gen Social Network" and the "anti-Facebook": "No Ads, No Political Bias, No Spyware. NO BS. It is headed by professed Libertarian CEO Mark Weinstein.
As the site reveals no public user-generated content to non-members, it's necessary to create an account in order to get a full impression. I thought I'd provide an overview based on recent explorations.
This report leads of with background on the company, though readers may find the report and analysis of specific groups on the site of interest.

Leadership

Founder & CEO Mark Weinstein.
Co-Founder & Chief Scientist, Jonathan Wolfe (no longer with company).
Weinstein previously founded SuperFamily and SuperFriends, "at the turn of the millennium". Weinstein's MeWe biography lists articles published by The Mirror (UK), Huffington Post, USA Today, InfoSecurity Magazine, Dark Reading, and the Nation. His media appearances include MarketWatch, PBS, Fox News, and CNN. He's also the author of several personal-success books.
His Crunchbase bio is a repeat of the MeWe content.

Advisory Board

Ownership & Investment

MeWe is the dba of Sgrouples, a private for-profit early-stage venture company based in Los Angeles, though with a Mountain View HQ and mailing address, 11-50 employees, with $10m in funding over five rounds, and a $20m valuation as of 2016.
Sgrouples, Inc., dba MeWe Trust & Safety - Legal Policy c/o Fenwick West 801 California Street Mountain View, CA 94041
Crunchbase Profile.
Founded: 2012 (source)
Secured $1.2M in seed funding in 2014.
2016 valuation: $20m (source]
Backers:
Despite the business address, the company claims to be based in Los Angeles County, California and is described by the Los Angeles Business Journal as a Culver City, CA, company.

Business

Policy

In an August 6, 2018 Twitter post, Weinstein promotes MeWe writing:
Do you have friends still on Facebook? Share this link with them about Facebook wanting their banking information - tell them to move to MeWe now! No Ads. No Spyware. No Political Agenda. No Bias Algorithms. No Shadow Banning. No Facial Recognition.
MeWe provide several policy-related links on the site:
Highlights of these follow.

Privacy

The privacy policy addresses:

Terms of Service

The ToS addresses:
Effective: November 6, 2018.

FAQ

The FAQ addresses:

Values

This emphasises that people are social cratures and private people by right. The service offers the power of self expression under an umbrella of safety. It notes that our innermost thoughts require privacy.
Under "We aspire...":
MeWe is here to empower and enrich your world. We challenge the status quo by making privacy, respect, and safety the foundations of an innovatively designed, easy-to-use social experience.
Totalling 182 words.

Privacy Bill of Rights

A ten-item statement of principles (possibly inspired by another document, it might appear):
  1. You own your personal information & content. It is explicitly not ours.
  2. You will never receive a targeted advertisement or 3rd party content based on what you do or say online. We think that's creepy.
  3. You see every post in timeline order from your friends, family & groups. We do not manipulate, filter, or change the order of your content or what you see.
  4. Permissions & privacy are your rights. You control them.
  5. You control who can access your content.
  6. You control what, if anything, others can see in member searches.
  7. Your privacy means we do not share your personal information with anyone.
  8. Your emojis are for you and your friends. We do not monitor or mine your data.
  9. Your face is your business. We do not use facial recognition technology.
  10. You have the right to delete your account and take your content with you at any time.

Press

There are a few mentions of MeWe in the press, some listed on the company's website, others via web search.

Self-reported articles

The following articles are linked directly from MeWe's Press page:
The page also lists a "Privacy Revolution Required Reading" list of 20 articles all addressing Facebook privacy gaffes in the mainstream press (Wired, TechCrunch, Fortune, Gizmodo, The Guardian, etc.).
There are further self-reported mentions in several of the company's PR releases over the years.

Other mentions

A DuckDuckGo search produces several other press mentions, including:

Technology

This section is a basic rundown of the user-visible site technology.

Mobile Web

The site is not natively accessible from a mobile Web browser as it is overlayed with a promotion for the mobile application instead. Selecting "Desktop View" in most mobile browsers should allow browser-based access.

Mobile App

There are both Android and iOS apps for MeWe. I've used neither of these, though the App store entries note:
Crunchbase cites 209,220 mobile downloads over the past 30 days (via Apptopia), an 80.78% monthly growth rate, from Google Play.

Desktop Web

Either selecting "View Desktop" or navigating with a Desktop browser to https://www.mewe.com your are presented with a registration screen, with the "About", "Privacy Bill of Rights", "MeWe Challenge", and a language selector across the top of the page. Information requested are first and last name, phone or email, and a password. Pseudonymous identities are permitted, though this isn't noted on the login screen. Returning members can use the "Member Log In" button.
The uMatrix Firefox extension reveals no third-party content: all page elements are served from mewe.com, img.mewe.com, cdn.mewe.com, or ws.mewe.com. (In subsequent browsing, you may find third-party plugins from, for example, YouTube, for videos, or Giphy, for animated GIFs.)
The web front-end is nginx. The site uses SSL v3, issued by DigiCert Inc. to Sgrouples, Inc.

Onboarding

The onboarding experience is stark. There is no default content presented. A set of unidentified icons spans the top of the screen, these turn out to be Home, Chats, Groups, Pages, and Events. New users have to, somehow, find groups or people to connect with, and there's little guidance as to how to do this.

Interface

Generally there is a three panel view, with left- and right-hand sidebars of largely navigational or status information, and a central panel with main content. There are also pop-up elements for chats, an omnipresent feature of the site.
Controls display labels on some devices and/or resolutions. Controls do not provide tooltips for navigational aid.

Features

Among the touted features of MeWe are:

Community

A key aspect of any social network is its community. Some of the available or ascertained information on this follows.

Size

Weinstein claims a "million+ following inside MeWe.com" on Twitter.
The largest visible groups appear to have a maximum of around 15,000 members , for "Awesome gifs". "Clean Comedy" rates 13,350, and the largest open political groups, 11,000+ members.
This compares to Google+ which has a staggering, though Android-registrations-inflated 3.3 billion profiles, and 7.9 million communities, though the largest of these come in at under 10 million members. It's likely that MeWe's membership is on the whole more more active than Google+'s, where generally-visible posting activity was limited to just over 9% of all profiles, and the active user base was well under 1% of the total nominal population.

Active Users

MeWe do not publish active users (e.g., MUA / monthly active users) statistics.

Groups

MeWe is principally a group-oriented discussion site -- interactions take place either between individuals or within group contexts. Virtually all discovery is group-oriented. The selection and dynamics of groups on the site will likely strongly affect user experience, so exploring the available groups and their characteristics is of interest.
"MeWe has over 60,000 open groups" according to its FAQ.
The Open groups -- visible to any registered MeWe user, though not to the general public Web -- are browsable, though sections and topics must be expanded to view the contents: an overview isn't immediately accessible. We provide a taste here.
A selection of ten featured topics spans the top of the browser. As I view these, they are:
Specific groups may appear in multiple categories.
The top Groups within these topics have, variously, 15,482, 7,738, 15,482 (dupe), 7,745, 8,223, 8,220, 1,713, 9,527, 2,716, and 1,516 members. Listings scroll at length -- the Music topic has 234 Groups, ranging in size from 5 to 5,738 members, with a median of 59, mean of 311.4, and a 90%ile of 743.5.
Below this is a grid of topics, 122 in all, ranging from Activism to Wellness, and including among them. A selected sample of these topics, with top groups listed members in (parens), follows:
To be clear: whilst I've not included every topic, I've sampled a majority of them above, and listed not an arbitrary selection, but the top few Groups under each topic.

Google+ Groups

The Google Plus expats group seems the most active of these by far.

Political Groups

It's curious that MeWe make a specific point in their FAQ that:
At MeWe we have absolutely no political agenda and we have a very straightforward Terms of Service. MeWe is for all law-abiding people everywhere in the world, regardless of political, ethnic, religious, sexual, and other preferences.
There are 403 political groups on MeWe. I won't list them all here, but the first 100 or so give a pretty clear idea of flavour. Again, membership is in (parentheses). Note that half the total political Groups memberships are in the first 21 groups listed here, the first 6 are 25% of the total.
  1. Donald J. Trump 2016 - Present (11486)
  2. The Conservative's Hangout (8345)
  3. Qanon Follow The White Rabbit (5600)
  4. Drain The Swamp (4978)
  5. Libertarians (4528)
  6. United We Stand Trump2020 (4216)
  7. The Right To Self Defense (3757)
  8. Alternative Media (3711)
  9. Hardcore Conservative Patriots for Trump (3192)
  10. Bastket Of Deplorables4Trump! (3032)
  11. Return of the Republic (2509)
  12. Infowars Chat Room Unofficial (2159)
  13. Donald Trump Our President 2017-2025 (2033)
  14. Berners for Progress (1963)
  15. Sean Hannity Fans (1901)
  16. The American Conservative (1839)
  17. I Am The NRA (1704)
  18. Tucker Carlson Fox News (1645)
  19. We Love Donald Trump (1611)
  20. MAGA - Make America Great Again (1512)
  21. Q (1396)
  22. ClashDaily.com (1384)
  23. news from the front (1337)
  24. Basket of Deplorables (1317)
  25. Payton's Park Bench (1283)
  26. Convention of States (1282)
  27. Britons For Brexit (1186)
  28. MoJo 5.0 Radio (1180)
  29. MeWe Free Press (1119)
  30. The Constitutionally Elite (1110)
  31. Libertarian (1097)
  32. WOMEN FOR PRESIDENT TRUMP (1032)
  33. AMERICANS AGAINST ISIS and OTHER ENEMIES (943)
  34. #WalkAway Campaign (894)
  35. ALEX JONES (877)
  36. The Lion Is Awake ! (854)
  37. We Support Donald Trump! (810)
  38. The Stratosphere Lounge (789)
  39. TRUMP-USA-HANDS OFF OUR PRESIDENT (767)
  40. Official Tea Party USA (749)
  41. Mojo50 Jackholes (739)
  42. Yes Scotland (697)
  43. "WE THE DEPLORABLE" - MOVE ON SNOWFLAKE! (688)
  44. Judge Jeanine Pirro Fans (671)
  45. Anarcho-Capitalism (658)
  46. Ted Cruz for President (650)
  47. No Lapdog Media (647)
  48. Q Chatter (647)
  49. Daily Brexit (636)
  50. Tucker Carlson Fox News (601)
  51. The Trumps Storm Group (600)
  52. QAnon-Patriots WWG1WGA (598)
  53. 100% American (569)
  54. Ladies For Donald Trump (566)
  55. Deep State (560)
  56. In the Name of Liberty (557)
  57. Material Planet (555)
  58. WikiUnderground (555)
  59. Trump NRA Free Speech Patriots on MeWe Gab.ai etc (546)
  60. Magna Carta Group (520)
  61. Constitutional Conservatives (506)
  62. Question Everything (503)
  63. Conspiracy Research (500)
  64. Bill O'Reilly Fans (481)
  65. Conservative Misfit's (479)
  66. Canadian politics (478)
  67. Anarchism (464)
  68. HARDCORE DEPLORABLES (454)
  69. Deplorable (450)
  70. Tampa Bay Trump Club (445)
  71. UK Politics (430)
  72. Bongino Fan Page (429)
  73. Radical Conservatives (429)
  74. RESIST THE RESISTANCE (419)
  75. The Deplorables (409)
  76. America's Freedom Fighters (401)
  77. Politically Incorrect & Proud (399)
  78. CONSERVATIVES FOR AMERICA ! (385)
  79. Political satire (383)
  80. RISE OF THE RIGHT (371)
  81. UK Sovereignty,Independence,Democracy -Everlasting (366)
  82. The Patriots Voting Coalition (359)
  83. End The Insanity (349)
  84. Coming American Civil War! (345)
  85. Constitutional Conservatives (343)
  86. United Nations Watch (342)
  87. A Revival Of The Critical Thinking Union (337)
  88. The New Libertarian (335)
  89. Libertarian Party (official ) (333)
  90. DDS United (Duterte Die-hard Supporters) (332)
  91. American Conservative Veterans (331)
  92. Anarchism/Agorism/Voluntaryism (328)
  93. America Needs Donald Trump (326)
  94. The UKIP Debating Society (321)
  95. Coalition For Trump (310)
  96. Egalitarianism (306)
  97. FRIENDS THAT LIKE JILL STEIN AND THE GREEN PARTY (292)
  98. 2nd Amendment (287)
  99. Never Forget #SethRich (286)
  100. Green Party Supporters 2020 (283)
It seems there is relatively little representation from the left wing, or even the centre, of the political spectrum. A case-insensitive match for "liberal" turns up:
Mainstream political parties are little represented, though again, the balance seems skewed searching on "(democrat|republic|gop)":
The terms "left" and "right" provide a few matches, not all strictly political-axis aligned:
Socialism and Communism also warrant a few mentions:
And there are some references to green, laboulabor parties:

Conclusion

Whilst there may not be a political agenda, there does appear to be at least a slight political bias to the site. And a distinctive skew on many other topical subjects.
Those seeking new homes online may wish to take this into account.

Updates

submitted by dredmorbius to plexodus [link] [comments]

PIEXGO's Monthly Report — September 2019

PIEXGO's Monthly Report — September 2019

https://preview.redd.it/phpxm4km42t31.jpg?width=1242&format=pjpg&auto=webp&s=7121a39828f5c0f5b3a2bf6867175c9822624763

Dear Investors,
In the month of September, PIEXGO has grown significantly! We've continued to establish ourselves in Korea, launching our first Korean and fifth IXO project with PRO School, a premium edu-curation platform, and expanded our operational and marketing efforts.
These milestones have been crucial in establishing our brand and instilling confidence towards our users.
Let's take a look at PIEXGO's progress in the month of September:
Technical and Product Development
  • Optimised the function of PIEXGO's App
  • Optimised the K line display on PIEXGO's App
  • Optimised PDP system
  • Updated KYC system
  • Changed the domain of PIEXGO Help Center
Operations/ Events
  • Supported IoT Chain(ITC) MainNet Token SWAP
  • Unlocked ETH & PXG of Edgeware (EDG) Lockdrop Programme
  • Pre Korean Blockchain Week: PIEXGO and Du Capital's Joint Cocktail Party featuring PRO School as our official RocketGo partner on the 25th of September. The event was graced by 80 key leaders from the blockchain community with 7 tech & crypto media outlets in attendance.

https://preview.redd.it/byybbxsz42t31.png?width=1080&format=png&auto=webp&s=2cff5fe48efdb4c60bbead2ecd5c703607996a42
  • PIEXGO sponsors:
    • 3rd POF Night — On 27th September, PIEXGO sponsored 3rd POF Night which was attended by 150 to 200 from the blockchain community, and was alongside sponsors like Xangle, Bitfrost, Blockwater, Coinspace etc.

https://preview.redd.it/dvsytsxy42t31.png?width=900&format=png&auto=webp&s=3462cc893060cc4a99db605dbe1ce20928410ba8
  • Soso Sunday — On 29th September, PIEXGO sponsored Soso Sunday which had 50 Crypto & Blockchain delegates in attendance, and was alongside sponsors like Xangle, Block Crafters, Coin Plug etc.

https://preview.redd.it/ky2gt29y42t31.png?width=900&format=png&auto=webp&s=62ca837bcad412efb9a0531201525ae3fcec193e
  • Seoul Exchange Night: Held on 30th September, PIEXGO was an official partner, with 200 key crypto members in attendance, alongside WXY Group, KuCoin, MXC, Huobi, Binance, ProBit etc.
Conferences:
  • Blockfesta 2019: Korea National Assembly was held on 27th September where PIEXGO's CEO, Czhang Lin discussed the booming crypto landscape, blockchain in governance and it's potential to scale to the mainstream, global adoption. About 300 people, including blockchain policymakers, lawyers, blockchain pilot projects and stakeholders attended the event with 13 media partners.

https://preview.redd.it/upsxvu9x42t31.png?width=4032&format=png&auto=webp&s=8ff801e2c0eff608400721796a07b878ee1c6914
  • D.Fine Conference was held on 30th September which gathered blockchain founders, executives, investors and regulators with over 75 media publications present. PIEXGO was in attendance alongside Samsung, Salesforce, Binance, Ethereum and many more. The conference provided great connections and networking opportunities to help blockchain companies in the world to grow and scale.
Partnerships

https://preview.redd.it/qvyzhb1w42t31.png?width=1242&format=png&auto=webp&s=caf2392cd962056100a010ac46808f1de9db750e

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  • PIEXGO partners with global disclosure platform, Cross Angle, which was also published on Publish0x
Marketing Strategies
PIEXGO in the News
  • Written Interview with LeapRate, an independent research and advisory firm followed by hundereds of thousands of traders, investors and key FX industry participants. The exclusive interview covered an introduction to PIEXGO and our plans to tap into the South Korean market.

https://preview.redd.it/lt9a6vgt42t31.png?width=1278&format=png&auto=webp&s=00db2047a98e59bc135499a5319acab593d2510b
  • Written Interview with Hackernoon: With over 7 million unique monthly visitors of Technologists, Software Developers, Bitcoiners, Blockchain Enthusiasts, the interview provided an introduction to PIEXGO, what made us unique to other crypto exchanges, and plans for South Korea and international expansion.

https://preview.redd.it/bb3ht0ds42t31.png?width=1596&format=png&auto=webp&s=d18804c71e1833c3dcc77da031f7c87d15d867ce
  • Written interview with BlockDelta, Uptrend & Publish0x: Adapted from the previous interview with Hackernoon, the interview was published in 3 other publications, providing greater global awareness about PIEXGO.
  • Written interview with Authority Magazine: CEO Czhang Lin represented PIEXGO and provided 5 essential tips on smart investing.
Listings
PIEXGO will continue to achieve more milestones, which can be attained with your crucial support as well.
Should you have any feedback, please feel free to reach out on any of PIEXGO’s official accounts below:
Website: www.piexgo.com
Telegram: https://t.me/Piexgo_Global
Twitter: https://twitter.com/piexgocom
Medium: https://medium.com/piexgo
Facebook: https://www.facebook.com/Piexgo
Reddit: https://www.reddit.com/PIEXGO
Steemit: https://steemit.com/@piexgo
Linkedin: https://www.linkedin.com/company/piexgo
Google Play: https://play.google.com/store/apps/details?id=com.piexgo.exchange

https://preview.redd.it/yabhfn5q42t31.png?width=260&format=png&auto=webp&s=2f954faf422b13c4f7a906eafc86b2305d57d13b
Please scan the QR code to download PIEXGO iOS or Android App.
submitted by PIEXGO to PIEXGO [link] [comments]

Blockchain Business Magazine

Hey everybody. Just wanted to share the magazine that I publish, with the reddit community. We started Blockchain Business Magazine in January 2018 as an online information resource for the Bitcoin and Blockchain Industry. We published the following issues:

Issue 1 on October 2017
Issue 2 on January 1 2018
Issue 3 on April 1 2019
Issue 4 will be released on July 1 2019.

Here is a free digital copy of Issue 3 for you download, read and share:
https://blockchainbusinessmagazine.com/PrivateLinks/BBM%20-%20Issue%203.pdf

We would love to hear some feedback about our magazine from you. Also we are always looking for those who want to share their story to be published in our magazine in an article or advertise with us! Thanks.
submitted by RossMacdonald to Bitcoin [link] [comments]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
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